![]() The map is a large open world, with three (possibly four) playable factions spread throughout the map. The model of the game itself is an intriguing one as well. Each piece has a part to play, and, from the short experience I had with the demo, what you do with the provided units really does make a critical difference. The smaller, faster two-legged mechs pack way less of a punch but have the ability to skip over the battlefield and jump around the larger mech’s fire. It works better in the background, raining hellfire down from afar, and providing fire support for the units in the front. The aforementioned tetrapod mech is an absolute beast and tears apart enemy armor, but it’s slow and genuinely the size of a building, making it a huge target. The mechs themselves also have multiple classes that play different roles in each encounter. Tanks and planes pack less of a punch and are generally weaker than their mech counterparts, but are far more maneuverable and faster than the mechs. Infantrymen are useless against the superior firepower and armor of mechs and tanks but are the only units available to go into buildings and capture points. According to Jon, the devs spent ample time making sure that each unit has its place. Mechs aren’t strictly necessary to fight in each battle, however. On top of this, more blueprints can be earned or bought to create new mechs and craft upgrades. ![]() If you decide to take a mech out for a spin during a battle and it gets destroyed, it will become unavailable until you repair it, spending those valuable resources. This includes building new mechs and maintaining the ones you already own. Throughout each match, the player will be able to collect resources in order to craft and upgrade the mechs in their garage. The only thing is, these mechs aren’t permanent. Each player will be given their own garage which will house their various mech variants. One of the more interesting aspects of MetalCore is how it handles which mechs are on the battlefield and at what time. The free-to-play shooter will include a massive open world with multiple playable factions, different infantry classes, a multitude of mechs to choose from and own - along with tanks and military planes, for good measure - and immense skirmishes and battles happening simultaneously throughout the map. One thing is for certain - MetalCore is ambitious. I was led to a small room under the statue, sitting down with Jon “Chainsaw” Cooper (Design Director for MetalCore) to give this new IP a try and get a little more in-depth discussion around the FPS mech shooter. A sizable crowd was drawn to the MetalCore booth at PAX West 2022, as their booth was accompanied by a huge statue of a mech towering over the dozen or so PCs playing local 5v5 matches within the convention. This was the first five or six minutes of gameplay I experienced and the premise in general for Infinite Games’ new free-to-play(F2P) open-world mech shooter MetalCore. The battle continues sans overpowered fire support, and the original infantryman’s faction loses the fight. It’s gone for good, the tactical advantage of a giant tank along with it. ![]() ![]() Upon respawn, the humongous mech no longer towers over the battlefield, an empty stall sitting in its place. After destroying a few mechs and neutralizing a few enemy infantrymen, the titanic mech becomes a target far too massive to miss, and is eventually torn to shreds by enemy fire, killing the operator. The infantryman hops into the driver’s seat and starts lumbering their way towards the sounds of war, bullets whizzing by, quicker two-legged mechs bounding past. They get a quick grip of their surroundings and dash outside, towards the sounds of distant battle, only to be met with an enormous unmanned four-legged battle mech the size of a skyscraper. A light infantryman spawns in a dark military base. ![]()
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